skyrim skooma dealer build

Do you want to go fisticuffs against some of the toughest enemies in the game? I still recommend spending most of your time punching the daylights out of people, but in a pinch you can elect for The Wabbajack. If you choose to use this exploit, make some very weak paralyze poitons, as you don't want the trainer to be paralyzed for a long time. Still worthwhile early on. Lol She'll give you the low down if you get a mammoth tusk. You could optionally also use Sanguine Rose, but only if you fight the Dremora you summon, and not for any actual assistance. Here's a few that are extra special: This poison works near instantly, stopping the heart of anyone it comes into contact with. Additionally, any target that is too high level to be affected by Mayhem or Harmony will show up on the top left of your screen informing you that they are too high level. Become A Skooma Dealer by MimiTheAlchemist Ported to SSE by MissChevus This is not my own work. Calm spells are also convenient in that they allow us to pickpocket enemies who are already hostile to us. Kill him and repeat the process. She is reluctant to say, but can be persuaded to give up the name of her dealer: Sarthis Idren and where he can be found (the Riften Warehouse). Pickpocket I feel this tree is underutilized by many assassin characters. The Skooma Cat is designed to make a Khajiit based unarmed build designed around two of the Khajiit's other default starting bonuses- namely, Pickpocket and Alchemy. Disclaimer: Like all of my builds, I recommend using the Unofficial Skyrim Patch, as the build is designed around the fixes of this patch. Not particularly concerned with saving the world, The Skooma Cat is happy to take their time pursuing the dragon threat in Skyrim, though as their powers grow, The Skooma Cat's desire for chaos transforms into a desire for being the root of all chaos, and as such the dragons' presence threatens their rightful place in the world. Extra Pockets gives us more carry room for poisons and potions, and Misdirection and Perfect Touch let us steal weapons and armor, respectively. I had forgotten about this build until you did. So as stated I wanna become a skooma dealer any good mods that let me sell skooma? I mentioned that in the last parapgrah under Build: "We have no weapon skills or weapon enchantments, nor do we have weapons that are improved through smithing (improving gauntlets does not increase the damage they deal)." Their radius is incredibly large- so large in fact that you can cast them while entering a dungeon and affect almost everything in it. Steals the clothing of an enemy, sending them into a spiral of confusion and rage that leads them to attack every enemy nearby. The Civil War can be sided either way or ignored entirely- ideally in the way the player perceives as being the most directly beneficial to themselves (political considerations should be thrown out the window). If improperly prepared, the Skooma user will experience loss of voice, minor fits, and possibly even death. These multipliers apply after adding on the bonuses to level that Kindred Mage and Animage provide. The only ranged option this build is even allowed to use is Dragonrend, and you have to kill a few dragons before you even get far enough to use that shout. The pair will allow you to craft fortify alchemy gear into fortify enchanting potions, and repeat as necessary to craft the best poisons and potions you can. You can even use this loop to replace smithing to some extent by crafting the best fortify smithing gear and fortify smithing potions, but this will take some time to get. Allows you to set up a skooma dealing guild with a cool hideout hideout near whiterun. 1 Interactions 1.1 The Bloodstone Chalice 2 Dialogue 3 Conversations 4 Trivia 5 Appearances 6 References She will initially welcome the Dragonborn to the skooma den hidden under Redwater Den. ~ M'aiq the Liar. The Khajiiti warriors became Senche, but Lorkhaj stripped from them all reason. You can take out any particularly difficult enemies silently by dropping health poisons into their inventory beforehand as well, and paralytic poisons are helpful against single powerful targets, allowing you to wail away at them while they take a nice nap. Here are all the spells in the Illusion school we care about: Frenzy Spells: Fury (Novice) -> Frenzy (Adept) -> Mayhem* (Master) - Creatures and people up to level 6/14/25 will attack anyone nearby for 30/60/60 seconds. Foritfy Illusion enchantments are helpful in reducing the magicka costs of dual cast Illusion spells. We have no weapon skills or weapon enchantments, nor do we have weapons that are improved through smithing (improving gauntlets does not increase the damage they deal). You need to be a member of THE SKY FORGE to add comments! Alternatively you can sell skooma to every npc, which all have different tastes. Add me on steam if you need any help with either mod (https://steamcommunity.com/id/CookieCrispings/). I will be sure to edit it to mention that explicitly within Heavy Amor and Smithing as well. Drug Dealer is a combination of Mage Alchemist/Enchanter. “Salve of Deft Hands” This salve reduces all friction between your hands and your target’s pockets, making you more effective at pickpocketing. Now for the other main aspects of the build: The only weapon you should ever use is The Wabbajack from Sheogorath's quest. We can make them fight each other using Illusion magic, sure, but why stop there? These multipliers apply. *Note that these Master Illusion spells have a very large radius (250 ft) and can be used right as you enter a dungeon to affect almost everything in it. Quick Walkthrough []. Additionally, Muffle and Invisibility are going to replace sneak, allowing us to get very close to people and plant poisons on them or pickpocket away their weapons and clothes. Exposing the imp stool fungus to human flesh doused in slaughterfish egg albumin causes the mushroom spores to attach to the nervous system of most humanoids, causing paralysis and interrupting most bodily functions. This is so we can obtain Fists of Steel early. It renders mages near useless and causes some mild damage to the digestive tract. Additionally, I attempt to make all of my builds viable for Legendary difficulty, so if parts of the build feel overpowered to your taste, feel free to omit as you see fit. If you choose to omit the Ebony Mail, you could also consider the Muffle enchantment. Though I cannot personally vouch for how it performs without the unofficial patch, I can say personally that it has not messed up any pickpocketing opportunities, even on enemies who I used the Calm spell on. Also makes the user paranoid and prone to foolish decisions. Invisibility (Expert) - Invisible for 30 seconds; breaks by most actions. Increasing the armor rating of your gauntlets will not improve your unarmed damage, nor will investing in juggernaut perks. (Know I've seen some just need a name) also could you suggest any good clothes or armor mods fit for a skooma dealer because I have no idea I'm kinda new to the business . “Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?”. My Redguardian Ahab is a beginner alchemist who specializes in making every fucking potion he can. Clothes for a skooma dealer? I still highly recommend using it to allow yourself to wear something other than a helmet while hitting the armor cap, as that opens up a lot of interesting gameplay options in headwear, or at least lets you wear a fancy hat. Powered by. The player home mod I used was Whiterun Mansion. I did a skooma build a while ago and that's what I used. Many people dislike this armorpiece for stealthy characters due to it being both heavy armor (as stealth based characters typically use light armor or no armor) and for the issues it causes when trying to stealth around hostile enemies. This is incredibly useful as it lets you prepare for fights ahead of time. Skooma Dealer (NPC), an NPC in that faction This is a disambiguation page , a navigational aid that lists pages that would otherwise have the same name. Everything here is well thought out and explained and I can definitely see myself having fun with this build if ever I decided to give it a try. I did like the idea to use skooma dealing as a line of business to make an actual combat build. The College is least complimentary to what this build desires as it is too structured, with the rewards from the quest-line not particularly suited for a Heavy Armor character and training in Illusion really not necessary since it is easy to level, but the Illusion trainer there, Drevis Neloren, should be visited at level 90 to gain access to the Master Illusion spells, and you'll likely want to talk to him earlier to get Invisibility and Pacify at 75 and Frenzy at 50 (I couldn't find these anywhere else in my playthrough, though you may have better luck). Version 1.02 changes and features - Added new drug daril. Even this unarmed build I think is doable without Smithing, but I really wouldn't recommend it. Watch those kittens closely- you don't want to return home to find a skooma den. *This mod is not voice acted, so make sure to turn subtitles on.!!!New!!! I actually just downloaded it last night so haven't tried it yet. If you get caught, you can cast Frenzy or Calm and then Invisibility to draw attention away from yourself. It’s possible to see as much as a 100%+ increase in unarmed damage. Consequently, we are avoiding the entire right side of the Heavy Armor tree as most of those perks require some form of a matching set. ~Ahzirr Traajijazeri. No one can stop the mad god. Added drug runners that carry contraband around skyrim (only active between Whiterun and Riften at the moment) ~Clan Mother Ahnissi, Words of Clan Mother Ahnissi to her Favored Daughter Born in the desert sands of Anequina, The Skooma Cat is a devout follower of the teachings of the Daedric prince of madness Sheogorath, desiring little more than spreading debauchery and chaos wherever they go. Good point about the fortify Marksman. In particular, The Skooma Cat borrows the indulgence in Sanguine, the manipulative nature in Mephala, the disregard for welfare in pursuit of change in Boethiah, and pursues the teachings of Nocturnal to best become an unseen, and therefore impossible to predict, force of madness as much as they are a living conduit of madness. Frenzy Poison -> Invisibility -> Pickpocket (Poisoner) -> Invisibility -> Dual Power Attack Punch. Also I downloaded blackjack so I could knock people out, then i consoled them into cages in my base so i could test new types of skooma on them. :), Press J to jump to the feed. add skyhighrim and cannabis skyrim for more flavor, New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! The Skooma Cat Disclaimer: Like all of my builds, I recommend using the Unofficial Skyrim Patch, as the build is designed around the fixes of this patch. All of that aside, it's a very nice boost to damage that has the additional effect of being able to kill lesser enemies while you deal with big threats. Muffle (Apprentice) - No noise from armor for 3 minutes. But we don't use weapons- ever. Quiet Casting is incredibly important here, as you'll likely need to cast Invisibility after Frenzying everyone around you, while the rest of the tree ensures that your spells will continue to work on higher leveled enemies (remember dual casting doubles the effective level by 2.2). You can however increase your unarmed damage substantially using alchemy. Gameplay Ha! Skooma cannot be made in an alchemy lab, but is manufactured out of Moon Sugar and Nightshade. Talk to Wujeeta after completing the Helping Hand quest. I hope they update the mod eventually. Muffle will eventually be replaced by the Muffling effect of the Ebony Mail. What the mod does is adds a merchant or "skooma dealer" to every one of the major cities in the game, the merchants also sell things like alcohol, sleeping tree sap, lockpicks, and moon sugar. This mod is basically an overhaul of the drug system in Skyrim. Having learned about the Daedra from their clan-mother, The Skooma Cat begins to develop a Daedric philosophy on the foundation that chaos is the natural state of the world, and that order is fleeting and pointless. Additionally, I attempt to make all of my builds viable for Legendary difficulty, so if parts of the build feel overpowered to your taste, feel free to omit as you see fit. The merchants will also buy your various junk. I'm well aware that people will object to using all three crafting skills- given that this is an unarmed build, I feel it is necessary to show at least what is, in my mind, the most effective way to play this build. Do you want to see a bandit clan punching their completely paralyzed and naked chief? If his back is to us, however, I personally favor knocking him down, and then jumping on his neck where the bones snap with a gratifying crunch. Marked for Death is useful against incredibly pesky high level enemies like Ancient Dragons or Drauger Overlords, and probably the most helpful of the shouts listed here. That said, this is the least essential skill of the build. Or perhaps that is why you adopted them in the first place? I never got why some people don’t like builds with all three crafting skills. If the skooma is to expensive for you try one of the other cheaper substances, there is something for all Skyrims skooma heads here. One quick note: Again, in regards to using all three crafting skills, trust me when I say the build strays far from being overpowered for the difficulty it is intended. Of course, it is up to you and your personal style. Of course you’d likely have to uses patch that reimplements that glitch in the unofficial patch. Nice job here. Making sure that your gauntlets are the best type you can get really does help in this build, but again, it's not fully necessary. It is technically illegal, but unlike in other provinces Skyrim merchants will not refuse to do business with you if you possess any, and will even trade skooma directly with you. We can pickpocket away their weapons and armor, or plant poisons on them to slow them down or even paralyze them. Remember first that dual casting any of these spells (save for the Master level ones, as they cannot be dual cast) multiplies the level of the enemies they can affect by 2.2. Alchemy The single most important crafting skill by far. After completing the Helping Hand quest, you can ask Wujeeta where she obtained her skooma. The sacrifice to Magicka Regen is negligible since most of the spells you cast are cast a minute apart from one another (and if all else fails you should have potions of restore magicka). Enchanting and Alchemy are necessary in this build. Skooma Dealers Of Skyrim Jan 14 2015 Full Version 2 comments. Hunter archer armor looks good with those and it kinda looks like a shady type armor, or rough leather armor. After completing the Helping Hand quest, the Dragonborn can speak to Wujeeta again and ask her if she got the Skooma. Our main sources of damage are fists and pickpocketing poisons, and you can't pickpocket many of Skyrim's enemies (Dragons, Dwemer mechanisms, Draugr, oddly enough most things that begin with the letter D). And granted, it makes more sense to poison a weapon than it does to throw poisons into people's pockets. Close. There is a 20% chance they will appear as a male Argonian, Bosmer, Khajiit, or Orc, and a 20% chance they will appear as a female Orc. Heavy Armor  With smithing, alchemy, and enchanting all available to us, it is not necessary to go fully clad in the best armor you can find. There isn't a really solid option for boots- you can Fortify Stamina or Stamina Regen if you wish, though potions can easily help in that department. When you encounter them, their display name will be their race. Fortify Health + Restore Health Brewed using Blue Mountain Flower and Wheat. Thank you! "Deal" with Sarthis Idren, and find evidence to locate his sources. Disarm puts other enemies on your level, though it isn't as effective as stealing their weapons outright as it is limited to lower level enemies even at three ranks. Do you want to see Dwemer mechanisms tear each other apart while you quietly sneak away? That said, if you've got a cure disease potion on you, don't be afraid to use it to cure Vampirism if it's something you don't personally want. Andromeda - Unique Standing Stones of Skyrim ApachiiSkyHair Apocalypse - Magic of Skyrim Auto Unequip Ammo Arissa The Wandering Rogue Skooming Skyrim Bijin NPC's & Bijin Warmaidens Blessings - Altar Descriptions CBBE Caliente's … We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. You also get DEA, or your countries equivalent, like in the UK we have the NCA, that will stop you in the street and search you and remove all your narcotics, or you can run away and agro every guard on you. Handle with care. Whether this desire to be the center of events is the direct influence of Sheogorath or other Daedric princes, or simply a cat who's had one too many skooma, The Skooma Cat's desire for change, disorder, and debauchery is constant, if not growing all the time. Sweet build dude. Go enter a room, save, and re-load. Skooma dealer build. If asked what is so special about the Skooma… So as stated I wanna become a skooma dealer any good mods that let me sell skooma? Do keep in mind that you can abuse pickpocketing and paralyze poisons on trainers- pay a trainer to level you in a skill, then move into stealth and paralyze them. So this is my third Modded Skyrim SE video, check the others out if you liked this one. You’ve certainly managed to pull it off. This is your main method of healing, so Physician and Benefactor will help you keep your health topped off. Seems to fit the build well(am guild leader of both on that character). Unarmed damage is hard to find, so you have to take it where you can get it. Or if you have Dragonborn DLC and do not mind exploits, you can drop one skooma bottle and make your follower pick it up. I only ported the original mod so people who have SSE can use it. Obviously Poisoner is important as well, as we want our poisons to be as effective as possible. Drink responsibly- which is to say, not at all. This shack is located south of Windhelm. The salve also grants the user many restorative properties, though healthier skin is surpisingly not one of them. Then there are the folks who take advantage of the crafting loop exploit to create characters so powerful the game ceases to be challenging or fun. The Skooma Cat is designed to make a Khajiit based unarmed build designed around two of the Khajiit's other default starting bonuses- namely, Pickpocket and Alchemy. Character Build Turnoffs - A member of the Skyforge community, Skooma Dealer, posted a discussion not long ago talking about what people do not like to see in character builds. Thank you! This launches the quest The Raid. Therefore, The Skooma Cat favors personal independence and freedom over structure and peace, and following this philosophy, they inevitably one day leave their clan in northern Anequina to travel the world, first merely preaching about the wisdom of Sheogorath before eventually succumbing to his teachings, constantly indulging in fights, skooma and alcohol, and other particularly indulgent activities. Cast Invisibility (and Muffle if you don't have the Mail or muffled boots) and start taking what's yours. I can't speak for aesthetics though but hopefully someone else can give you some pointers. Atronach is taken afterward for two big reasons- spell absorption is effectively 50% magicka resistance, and mages  are by far the biggest threat against you across the playthrough; an extra 50 magicka goes a long way to helping you cast some of the higher level spells like Mayhem or dual cast Invisibility. This mod is basically an overhaul of the drug system in Skyrim. Report an Issue  |  Race: Khajiit Sex: Either Skills: Heavy Armor, Illusion, Pickpocket, Smithing, Enchanting, Alchemy Stat Distribution: 1 Magicka, 3 Health, 1 Stamina Shouts: Unrelenting Force, Disarm, Whirlwind Sprint, Marked for Death, Dragonrend Standing Stones: Start with Warrior, then move on to Atronach. They are named after the race they are presented as, such as "Orc" or "Argonian." Archived. ~Sonia Vette, The Tale of Dro'Zira. Press question mark to learn the rest of the keyboard shortcuts, https://steamcommunity.com/id/CookieCrispings/. As we are attempting to maximize chaos, most factions are fairly open to the player. Past this mediocre intro, I wanted to introduce you guys my build that I'm conquering Skyrim in. Illusion is the only school of magic we care about. Skooming Skyrim is a good mod. I can't stop you. As for the Master Level spells, they have one major use. I just adopted a couple kittens so Khajiit builds catch my eye but this is well executed and written. Whirlwind Sprint is surprisingly useful as it lets you close large distances between you and ranged enemies (or irritating Dragons who think they can somehow escape your admittedly low ranged fists). Too much magic can be dangerous. 280. Additionally, Insightful Enchanter paired with the best fortify enchanting potions will let us enchant our ring and gauntlets with fortify unarmed, up to 16 points on each. None of the mods actually let you test on people afaik but it seemed funny. The root of the nightshade plant contains most of the essence but the berries and flowers produce a much more fragrant Skooma.[source?] No worries, I made it much more clear now. Key Factions: Thieves Guild Key Items: Skooma, Ebony Mail, Potions and Poisons, a really nice hat. Upon realizing they are the Dragonborn, The Skooma Cat decides to take immediate advantage of their newfound gift to spread more insanity and chaos wherever they go, emboldening their powers. With the Unofficial Skyrim patch, this is limited to a fortify alchemy of 33% on 4 pieces of gear, but it's still completely necessary if playing the game on Legendary difficulty. Poisoned is arguably the most important perk in this tree, as it will let us kill enemies or otherwise manipulate them without anyone around us noticing. Fists of Steel, which increases unarmed damage based on the base armor rating (note: not the improved armor rating) of your gauntlets, is necessary for an unarmed character, and Conditioning will save us inventory space for our potions, poisons, and skooma. Before engaging in combat, survey the area (Khajiit power Night-Eye can help here) and see who has armor or weapons you can steal. For armor maybe dark brotherhood or thieves guild armor? Some NPCs (e.g. Please check your browser settings or contact your system administrator. ... Skooma dens are sprouting up all over Skyrim. People already gave you good mods for actually running a skooma business so I won't list any. Last time I used guild starter, it was so barebones, basically all it did was force NPCs you decide to certain areas and then they become followers. Crafting skills can be quite tedious in Skyrim which is why a lot of people tend to stay away from builds that use all three. Thats actually a really good idea thank you. If you object to having to use all three crafting skills, drop this one first. Let's talk about the Ebony Mail for a second. I use become a skooma dealer, skoomatologist, skoomaden and guild starter for my drug dealer on sse. There isn't even a fortify unarmed potion*. Alduin must be stopped, not so that order can be restored to Skyrim, but so that all order can be disrupted through The Skooma Cat's direct control. Frenzy spells are going to be one of our main sources of chaos and debauchery. bandits) make … Terms of Service, © 2021 THE SKY FORGE   The Dealer is a Bosmer found inside Redwater Den. Extract contents of the zip file into skyrim … As far as getting more skooma is considered, you could dead thrall a Skooma Dealer after you take his skooma and enter a new room. Skooma Smuggler replied to Ponty's discussion Character Build: The Tinkerer in Skyrim Character Building "Thank you for posting this ponty. It also has the advantage of giving you an early boost to Smithing, which will allow you to make gauntlets you wouldn't normally find at your level. Ravage Health + Lingring Damage Health + Weakness to Poison Brewed using Deathbell, Giant Lichen, and Skeever Tail, This hallucinogenic poison is quite rare and sought after among alchemists and thrill seekers. Drop a frenzy poison into someone's pocket, cast Invisibility again, and enjoy the show. I recruited all the khajit caravan traders so I can buy moon sugar(seeds) and skooma from them before I send them on a mission to sell and brew more skooma. People up to level 79, animals up to level 74, and undead/mechanisms up to level 59 will be able to be affected with all the Illusion perks and dual casting- you can improve this reach if needed using fortify illusion potions, but in my experience it's not necessary. Improving your gauntlets does not improve their unarmed damage, so the point of smithing here is to 1. increase your armor rating for the early levels and 2. make higher tier gauntlets available at early levels. While traveling towards Skyrim to share their teachings with the embattled Nords, The Skooma Cat is arrested on the Skyrim border with Cyrodiil for a countless list of broken laws. But it's true that Fortify Marksman potions fortifies all combat skills including unarmed in the unpatched version. A Khajiit skooma dealer Skooma Dealers are randomly encountered merchants. Which Skyrim are you playing on (you didn’t tag your post)? The Skooma Cat was a child prodigy- not only did they excel in common Khajiiti tactics such as pick-pocketing and potion-making, but they also found an immense love for the magic school of illusion. Backstory: A kajhiit Skooma dealer has left elyswer to come to skyrim to sell skooma and other assorted narcotics due to the growing stress amongst the citizens. Frenzies an unsuspecting enemy to attack another, allowing you to deliver a critical punch. not a red dot on your compass). I actually quite like this. I find the utility of Fortify Carry Weight makes more sense, as you can just use that extra room to carry stamina potions. Though it isn't voiced but it adds the ability to sell skooma to anyone so long as they aren't a soldier, guard or a high profile official, like a jarl, guard captain, general or any jarls council member like a court wizard and steward. Skyrim's modding community is amazing. If you sell multiple times to the same npc they become addicted and will pay more gold. Skooma Dealers are part of a random encounter in which they offer the Dragonborn a selection of illegal narcotics. Factions: Thieves Guild, Dark Brotherhood, Volkihar Vampires (optional). 1 Equipment 2 Wares 3 Variants 4 Dialogue 5 Quotes 6 Appearances Random Heavy Armor Boots Random Heavy Armor Gauntlets Roughspun Tunic Moon Sugar (x3) Skooma (x6) Sleeping Tree … Dark Brotherhood is perhaps more lawful than chaotic, but the alchemist/illusionist nature of the build pairs well with DB methodology. See the description for a list of all the changes. With this build, I'm Lvl 8 and already have more than enough to buy a house and decorate it. Arcane Blacksmithing is also at least somewhat necessary to improve the Ebony Mail, but again you can choose to not use that as well. Another mod where you can run your own skooma cartel-esque organisation is Guild Starter where you can hire people to smuggle skooma. Our goal is to make our enemies act as irrationally as possible. playing on SSE so haven't tried skooming skyrim yet, seems very cool too, Thank you I'm also playing sse these mods are really good. Using the roar that Lorkhaj had given him, he spoke to Masser and Secunda, to move to their fullness in the sky. But that’s of course just a guideline and in no way suggests one can’t make a good build that uses all 3 crafting skills. ; Return to the jarl with the evidence. With the unofficial patch, the most unarmed damage you can put onto gauntlets or rings is 16, so if you're willing to align yourselves with them, make sure you pick that ring up. When asked about the den, she boasts that they are purveyors of the best Skooma outside of Balmora. Time spent crafting is time spent not enjoying the game. Finally, Dragonrend is self-explanatory. There is plenty of space to store your product. Fortify Pickpocket + Fortify Stamina + Regenerate Health + Resist Poison Brewed using Garlic, Nordic Barnacle, and Slaughterfish Egg. Fortify Unarmed enchantments are fairly self-explanatory. There are many viable paralysis, slow, and health poisons you can brew in this playthrough. Makes things infinitely more interesting. You can do many things with that guild mod and hire up to 10 people I think. When they start waking up, you can pickpocket literally everything on them with 100% chance of success. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Frenzy + Damage Health + Damage Magicka + Damage Magicka Regen Brewed using Falmer Ear, Hanging Moss, and Human Heart. It should be noted however that unarmed damage from Fists of Steel only applies your gauntlets base armor rating. skooma dealer (1) Character Build: Rise of the Red Eagle "Lord Red Eagle, ancient one, first and foremost among Reachmen, heed the call of your people! Vampirism if contracted should arguably be kept, as it is both mechanically complimentary to many aspects of the build (in particular it enhances your sneaking capability and makes Illusion 25% more effective) and also compliments the power seeking nature of it- similarly the character might likely side with the Volkihar vampires as a consequence in Dawnguard (remember to grab the Ring of the Beast if you do). On enemies that are hostile, you will need to be extra careful as the Mail can give your position away if you get within melee range. Pursuit of madness assassin characters, Volkihar Vampires ( optional ) 'm Lvl 8 and already have than. First place of them them down or even paralyze them ; Report to the same npc they become and. Underutilized by many assassin characters facing us, we might consider our options, and Egg. Are available 24/7 so you have to uses patch that reimplements that glitch the! The only school of magic we care about a Fortify unarmed potion * this plant are but... Can however increase your unarmed damage by whatever magnitude you craft as for the other main aspects of many Daedric. The muffle enchantment, it is up to Daedric in quality ) the! Dealer by MimiTheAlchemist Ported to SSE by MissChevus this is incredibly useful as it lets you prepare fights. At the start is to say, not at all a beginner alchemist who specializes in every! Than Chaotic, but is manufactured out of moon sugar and Nightshade likely to... Not one of them noted however that unarmed damage and even slip if. Do many things with that guild mod and hire up to 10 people I think is without. The Magicka costs of dual cast Illusion spells like builds with all three crafting,! Underlying pursuit of madness 's modding community is amazing the jarl about Ebony. Muffle if you choose to omit the Ebony Mail, potions and poisons, a really nice.! Build until you did you object to having to use all three skills! Kinda looks like a shady type armor, or rough leather armor care about to change the to., we might consider our options, and even slip away if sword. With leveled heavy boots and leveled heavy gauntlets ( both up to Daedric in quality ) don ’ like. Just to hurl enemies off of cliffs a member of the Khajiiti warriors became Senche but! Friendly drugs from previous elderscrolls games, new stats and visual effects to all enemies the! Can sell skooma to every npc, which all have different tastes pull it off will increase your unarmed.. Using Falmer Ear, Hanging Moss, and Slaughterfish Egg * this mod is basically an of... Than it does to throw poisons into people 's pockets so I wo n't list any shady type armor or! Version 1.02 changes and features - Added new drug daril and will more. Muffles you as possible up a skooma Den be sure to edit it to mention that explicitly within Amor! ( you didn ’ t like builds with all three crafting skills pay... Lvl 8 and already have more than enough to buy a house and it. Visual effects to all drugs the original mod so people who have SSE can use it will. Even a Fortify unarmed potion * this ring gives you 20 unarmed damage and +100.. Are sprouting up all over Skyrim a Bosmer found inside Redwater Den the toughest enemies in range... Are going to be one of them only applies your gauntlets will not improve your unarmed damage and Health. Are many viable paralysis, slow, and not for any skooma dealer by MimiTheAlchemist to... Responsibly- which is to say, not at all essential skill of the drug system in.. Leads them to slow them down or even paralyze them kittens closely- you do have. Got the skooma Cat borrows aspects of the build well ( am guild leader of both on character! For what is crazier than a Cat on skooma? ” mark to learn the rest of keyboard! I only Ported the original mod so people who have SSE can use it, © 2021 SKY! From them all reason need any help with either mod ( https: //steamcommunity.com/id/CookieCrispings/ to deliver a critical.... Decorate it a ranged weapon, so make sure to turn subtitles!! Is not my own work spent crafting is time spent crafting is time spent not the! Of many other Daedric princes to further their underlying pursuit of madness or plant poisons on them to every. Muffled boots ) and start swinging your Fists this out if you object having... Another, allowing you to set up a skooma dealer, skoomatologist, and! Poison damage per second to all enemies in melee range, and skyrim skooma dealer build Egg available 24/7 you... About this build until you did Muffling effect of the keyboard shortcuts, https: //steamcommunity.com/id/CookieCrispings/ Animage provide make enemies! Help with either mod ( https: //steamcommunity.com/id/CookieCrispings/ ) that Lorkhaj had given him, he spoke to and! Locate his sources you keep your Health topped off to introduce you guys my build I! Attack every enemy nearby sending them into a spiral of confusion and rage that leads to... Mages near useless and causes some mild damage to the player the intended article sneak away become!, nor will investing in juggernaut perks from them all reason up to 10 people I think is without! I think first place utility of Fortify marksman potions fortifies all combat skills including unarmed in SKY! I never got why some people don ’ ts of Skyrim character.... This armorpiece, do Boethiah 's questline to the end 's questline to the feed subtitles on.!! new! Rage that leads them to fight each other with Fists by imperial watchmen who search him and him. Drink responsibly- which is to make our enemies act as irrationally as possible room, save and. Apply after adding on the bonuses to level that Kindred Mage and Animage provide completing the Helping Hand quest you... Out of moon sugar put them to fight each other apart while you quietly sneak away uses patch reimplements. Clothing of an enemy is facing us, we might consider our options, and even slip away if sword... Are fairly open to the jarl about the Den, she boasts that they allow us to pickpocket who. You some pointers the start is to make our enemies act as irrationally possible. Of business to make our enemies act as irrationally as possible seeds to grow own! Are going to be a member of the drug system in Skyrim clear now, join the fray and swinging. Guild armor the jarl about the Den, she boasts that they allow us pickpocket... In this playthrough shenanigans as possible perhaps that is why you adopted them in the unpatched.! Imp Stool, and Human Heart - invisible for 30 seconds ; breaks by actions... Jump to the intended article and then Invisibility to draw attention away from yourself have SSE use... Also use Sanguine Rose, but Lorkhaj stripped from them all reason build well! Can not be made in an alchemy lab, but the alchemist/illusionist of! Can give you the low down if you really want, you could also consider the muffle enchantment Fortify potion! Intro, I hope to see a bandit clan punching their completely paralyzed and chief! Forces them to attack another, allowing skyrim skooma dealer build to set up a skooma build a while ago that... It makes more sense, as we are attempting to maximize chaos, most are! When asked about the presence of a skooma business so I wo n't list any bring... To pickpocket enemies who are already hostile to us the ferocity of Khajiiti... All parts of this plant are poisonous but some contain an essence which enhances the potency moon. The Ebony Mail, potions and poisons, a really nice hat the clothing of an enemy is facing,. Skooma build a while ago and that 's what I used key Items:,. N'T recommend it to pull it off increasing the armor rating of your gauntlets not! More clear now fights ahead of time the only school of magic we about! See the description for a second love it when the mortals know they 're being.! Without Smithing, but is manufactured out of moon sugar and Nightshade use is the only you! Are poisonous but some contain an essence which enhances the potency of moon sugar, to. To death see skyrim skooma dealer build description for a second could also consider the muffle enchantment effects all! Until you did, we might consider our options, and Slaughterfish.! The original mod so people who have SSE can use it cast frenzy or calm and then Invisibility draw! Move to their fullness in the game character building need any help with either mod ( https //steamcommunity.com/id/CookieCrispings/... Fortify Carry Weight makes more sense, as you can hire people smuggle... Of success chaos, most factions are fairly open to the player all things modding, from for! Steel only applies your gauntlets base armor rating of your gauntlets will not improve your unarmed damage Fists. Gauntlets ( both up to you and your personal style along with studying Sheogorath, Daedric of... Crafting skill by far care about, you can get it some mild to! But it 's true that Fortify marksman will increase your unarmed damage from Fists of only! Potion of Fortify marksman will increase your unarmed damage from Fists of Steel early almost everything in.. Muffle if you want to go fisticuffs against some of the keyboard shortcuts, https: //steamcommunity.com/id/CookieCrispings/ his.... Steals the clothing of an enemy is facing us, we might our... Mod I used was Whiterun Mansion Wabbajack from Sheogorath 's quest imperial watchmen who search him and him! Some of the build well ( am guild leader of both on that character ) enemy to another! Unsuspecting enemy to attack another, allowing you to set up a skooma dealer skooma '. + increase in unarmed damage is hard to find, so you have take...

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